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Alan Curtis
Alan Curtis
Tech Artist
Salt Lake City, United States

Summary

With over 8 years of being in video game development and now virtual reality, I have become a powerhouse of many skills. Programming inside Unity 3d (C#), and Unreal 4 (C++) has made me well adapt to these engines and their coding languages. I have setup project structures, naming conventions and developmental workflows to keep projects organized and increase productivity. Making pipeline tools (Python) really makes you passionate about organization. I have adapted to the Substance Painter/Designer and PBR workflows. With my hard work ethic, ability to problem solve, and continuous learning attitude, I am versatile and a great addition to any team.

Skills

PythonC#C++3D ModelingEnvironment ModelingCharacter ModelingIllustrationConcept Art2D Animation3D AnimationStoryboarding

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Python
Python
C#
C#

Productions

  • Minions paradise
    • Mobile Game
      Minions Paridise
    • Year
      2015
    • Role
      Tech Artist
    • Company
      Electronic Arts
  • Url
    • Video Game
      The Sims 4
    • Year
      2014
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims freeplay
    • Mobile Game
      Sims Free To Play
    • Year
      2011
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 into the future cover
    • Video Game
      Sims 3 Into the Future
    • Year
      2013
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 university life box art
    • Video Game
      Sims 3 University
    • Year
      2013
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 supernatural cover
    • Video Game
      Sims 3 Supernatural
    • Year
      2012
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 katy perry's sweet treats cover
    • Video Game
      Sims 3 Sweet Treats
    • Year
      2012
    • Role
      3D Artist
    • Company
      Electronic Arts
  • Sims 3 showtime box
    • Video Game
      Sims 3 ShowTime
    • Year
      2012
    • Role
      3D Modeler
    • Company
      Electronic Arts
  • Tropolis
    • Commercial / Advertisement
      Tropicana Tropolis
    • Year
      2011
    • Role
      Animator/ Illustrator/ Concept Artis
    • Company
      Riser Media

Experience

  • Technical Artist at The Void
    Lindon, Utah, United States of America
    February 2016 - October 2017

    • Developed Virtual reality Experiences.

    • Programed trigger sequences.

    • Created Python scripts and tools to improve production and reduce overhead.

    o Program Launchers, Skin Weight Transfer, Auto Normals, Exporters, etc.

    • Made SubST drive for all references to work on various machines

    • I on boarded new hires getting computers setup and processes.

    • 3d Modeler: Used ZBrush, Maya, and Substance workflow for Environments and props.

  • Technical Artist at Electronic Arts
    Salt Lake City, Utah, United States of America
    March 2011 - February 2016

    Made 3d art and tools for games on a variety of platforms. Mobile, PC, Wii, Xbox360, and PS3.

    • Titles: Sim 3 expansions, Sims 4, Minions Paradise and more.

    • Made tool for importing assets directly into Engine.

    • Exporting tools to create folder structures and export models and textures to correct paths.

    • Created project structure and modeling workflow for artist pipeline.

    • Made confluence tracking and task table for production.

    • 3d Modeler: Characters, Props and Environments.