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Alan Curtis
Alan Curtis
Tech Artist
Salt Lake City, United States of America

Summary

With over 8 years of being in video game development and now virtual reality, I have become a powerhouse of many skills. Programming inside Unity 3d (C#), and Unreal 4 (C++) has made me well adapt to these engines and their coding languages. I have setup project structures, naming conventions and developmental workflows to keep projects organized and increase productivity. Making pipeline tools (Python) really makes you passionate about organization. I have adapted to the Substance Painter/Designer and PBR workflows. With my hard work ethic, ability to problem solve, and continuous learning attitude, I am versatile and a great addition to any team.

Skills

PythonC#C++3D ModelingEnvironment ModelingCharacter ModelingIllustrationConcept Art2D Animation3D AnimationStoryboarding

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Python
Python
C#
C#

Productions

  • Minions paradise
    • Mobile Game
      Minions Paridise
    • Year
      2015
    • Role
      Tech Artist
    • Company
      Electronic Arts
  • Url
    • Video Game
      The Sims 4
    • Year
      2014
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims freeplay
    • Mobile Game
      Sims Free To Play
    • Year
      2011
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 into the future cover
    • Video Game
      Sims 3 Into the Future
    • Year
      2013
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 university life box art
    • Video Game
      Sims 3 University
    • Year
      2013
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 supernatural cover
    • Video Game
      Sims 3 Supernatural
    • Year
      2012
    • Role
      3d Artist
    • Company
      Electronic Arts
  • The sims 3 katy perry's sweet treats cover
    • Video Game
      Sims 3 Sweet Treats
    • Year
      2012
    • Role
      3D Artist
    • Company
      Electronic Arts
  • Sims 3 showtime box
    • Video Game
      Sims 3 ShowTime
    • Year
      2012
    • Role
      3D Modeler
    • Company
      Electronic Arts
  • Tropolis
    • Commercial / Advertisement
      Tropicana Tropolis
    • Year
      2011
    • Role
      Animator/ Illustrator/ Concept Artis
    • Company
      Riser Media

Experience

  • Technical Artist at The Void
    Lindon, Utah, United States of America
    February 2016 - October 2017

    • Developed Virtual reality Experiences.

    • Programed trigger sequences.

    • Created Python scripts and tools to improve production and reduce overhead.

    o Program Launchers, Skin Weight Transfer, Auto Normals, Exporters, etc.

    • Made SubST drive for all references to work on various machines

    • I on boarded new hires getting computers setup and processes.

    • 3d Modeler: Used ZBrush, Maya, and Substance workflow for Environments and props.

  • Technical Artist at Electronic Arts
    Salt Lake City, Utah, United States of America
    March 2011 - February 2016

    Made 3d art and tools for games on a variety of platforms. Mobile, PC, Wii, Xbox360, and PS3.

    • Titles: Sim 3 expansions, Sims 4, Minions Paradise and more.

    • Made tool for importing assets directly into Engine.

    • Exporting tools to create folder structures and export models and textures to correct paths.

    • Created project structure and modeling workflow for artist pipeline.

    • Made confluence tracking and task table for production.

    • 3d Modeler: Characters, Props and Environments.